aidepth (defined in ow_player) | ow_player | [private] |
aieval (defined in ow_player) | ow_player | [private] |
aimode (defined in ow_player) | ow_player | [private] |
aisearch (defined in ow_player) | ow_player | [private] |
boardside (defined in ow_player) | ow_player | [private] |
endofturn() | ow_player | |
foundbestmove_ai() | ow_player | |
getaimode() | ow_player | |
getboardside() | ow_player | |
getplayername() | ow_player | |
getplayernum() | ow_player | |
gosleep() | ow_player | |
makemovement(int boardside, int cellx, int celly) | ow_player | |
ow_player(ow_board *owboard, int playernum, int boardside) | ow_player | |
owboard (defined in ow_player) | ow_player | [private] |
playername (defined in ow_player) | ow_player | [private] |
playernum (defined in ow_player) | ow_player | [private] |
rcapture(int boardside, int cellx, int celly) | ow_player | |
searchbestmove_ai() | ow_player | |
searchfound (defined in ow_player) | ow_player | [private] |
selected_cell (defined in ow_player) | ow_player | |
setplayer_aidepth(int depth) | ow_player | |
setplayer_aieval(int aieval) | ow_player | |
setplayer_aimode(int aimode) | ow_player | |
setplayername(const char *pname) | ow_player | |
sleep (defined in ow_player) | ow_player | [private] |
wakeup() | ow_player | |
~ow_player() | ow_player |