ow_game Member List

This is the complete list of members for ow_game, including all inherited members.

board_endofturn()ow_game
board_translate_coord2name(int boardside, int cellx, int celly)ow_game
board_update_status()ow_game
changeturn()ow_game
checkgamewon()ow_game
commandline_command_generator(const char *text, int state)ow_game
commandline_command_generator_handler (defined in ow_game)ow_game [private]
commandline_completion(const char *text, int start, int end)ow_game
commandline_completion_handler (defined in ow_game)ow_game [private]
commandline_handler (defined in ow_game)ow_game [private]
commandline_handler_null (defined in ow_game)ow_game [private]
commandline_parse_command(char *command, parsed_command *pcommand)ow_game [private]
commandline_parse_execute(char *command)ow_game
commandline_read()ow_game
commandline_savegames_filter(char **matches)ow_game
commandline_savegames_filter_handler (defined in ow_game)ow_game [private]
config (defined in ow_game)ow_game [private]
createnewgame_useconfig()ow_game [private]
current_menu (defined in ow_game)ow_game [private]
current_turn (defined in ow_game)ow_game [private]
draw()ow_game [private]
draw_gfx()ow_game
endgame()ow_game [private]
exitomweso()ow_game [private]
font (defined in ow_game)ow_game [private]
gamecreated()ow_game
gameplaying()ow_game
gamerunning()ow_game
gamesettingup()ow_game
getnewgame_fromqueue() (defined in ow_game)ow_game
gfxboard_dataloaded (defined in ow_game)ow_game [private]
gfxboard_hidden (defined in ow_game)ow_game [private]
gfxboard_screen (defined in ow_game)ow_game [private]
gfxboard_showhidde()ow_game [private]
gfxdata (defined in ow_game)ow_game [private]
load_gfxdata()ow_game [private]
loadgame(string filename)ow_game [private]
loggameresults()ow_game [private]
logmove(int turn, ow_player *player, int boardside, int cellx, int celly)ow_game [private]
logmoves (defined in ow_game)ow_game [private]
logmovescount (defined in ow_game)ow_game [private]
logmovescurrent (defined in ow_game)ow_game [private]
logrcapture(int turn, ow_player *player, int boardside, int cellx, int celly)ow_game [private]
logresults (defined in ow_game)ow_game [private]
logresultsfile (defined in ow_game)ow_game [private]
MouseLeftButtonClicked(int *mouse_x, int *mouse_y)ow_game
MouseRightButtonClicked(int *mouse_x, int *mouse_y)ow_game
ow_commandline_batch(parsed_command *pcommand)ow_game [private]
ow_commandline_creategame(parsed_command *pcommand)ow_game [private]
ow_commandline_endgame(parsed_command *pcommand)ow_game [private]
ow_commandline_getpromptstring(char *prompt)ow_game [private]
ow_commandline_help(parsed_command *pcommand)ow_game [private]
ow_commandline_loadgame(parsed_command *pcommand)ow_game [private]
ow_commandline_mainmenu(parsed_command *pcommand)ow_game [private]
ow_commandline_manageai(parsed_command *pcommand)ow_game [private]
ow_commandline_move(parsed_command *pcommand)ow_game [private]
ow_commandline_newgame(parsed_command *pcommand)ow_game [private]
ow_commandline_play(parsed_command *pcommand)ow_game [private]
ow_commandline_quit(parsed_command *pcommand)ow_game [private]
ow_commandline_rcapture(parsed_command *pcommand)ow_game [private]
ow_commandline_redolastmove(parsed_command *pcommand)ow_game [private]
ow_commandline_refreshprompt()ow_game [private]
ow_commandline_savegame(parsed_command *pcommand)ow_game [private]
ow_commandline_setbatch(parsed_command *pcommand)ow_game [private]
ow_commandline_setcommand_help(parsed_command *pcommand)ow_game [private]
ow_commandline_setgfxboard_status(string gfxstatus)ow_game [private]
ow_commandline_setlogresults(parsed_command *pcommand)ow_game [private]
ow_commandline_setnextturn(string variablename, string playerIDstr)ow_game [private]
ow_commandline_setnumcols(string numcols)ow_game [private]
ow_commandline_setplayer_aidepth(string player_ai, string aidepth)ow_game [private]
ow_commandline_setplayer_aieval(string player_ai, string aieval)ow_game [private]
ow_commandline_setplayer_aimode(string player_ai, string aimode)ow_game [private]
ow_commandline_setupboard(parsed_command *pcommand)ow_game [private]
ow_commandline_setupboard_cancel(parsed_command *pcommand)ow_game [private]
ow_commandline_setupboard_confirm(parsed_command *pcommand)ow_game [private]
ow_commandline_setupboard_put(parsed_command *pcommand)ow_game
ow_commandline_setupboard_take(parsed_command *pcommand)ow_game
ow_commandline_setvalue(parsed_command *pcommand)ow_game [private]
ow_commandline_showgameconfig(parsed_command *pcommand)ow_game
ow_commandline_showlogmoves(parsed_command *pcommand)ow_game [private]
ow_commandline_showtxtboard(parsed_command *pcommand)ow_game [private]
ow_commandline_translate_coord2name(int boardside, int cellx, int celly)ow_game
ow_commandline_translate_name2coord(string cellname)ow_game [private]
ow_commandline_undolastmove(parsed_command *pcommand)ow_game [private]
ow_commandline_undolastturn(parsed_command *pcommand)ow_game [private]
ow_commandline_version(parsed_command *pcommand)ow_game [private]
ow_game()ow_game
ow_setcommandlinehandlers(rl_vcpfunc_t *commhandler, rl_vcpfunc_t *commhandler_null, rl_completion_func_t *commhandler_completion, rl_compentry_func_t *commhandler_command, rl_compignore_func_t *commhandler_savegames_filter)ow_game
owtab (defined in ow_game)ow_game [private]
p1 (defined in ow_game)ow_game [private]
p2 (defined in ow_game)ow_game [private]
queue_last (defined in ow_game)ow_game [private]
queue_pos (defined in ow_game)ow_game [private]
redolastundo(int nummoves)ow_game [private]
rungame()ow_game
savegame(string filename)ow_game [private]
seleccionarcelda_bycoord(int coordx, int coordy)ow_game
selected_player (defined in ow_game)ow_game [private]
selplayer_aimove()ow_game
selplayer_aimove_found()ow_game
selplayer_endofturn()ow_game
selplayer_getaimode()ow_game
selplayer_getboardside()ow_game
selplayer_makemovement(int boardside, int cellx, int celly)ow_game
selplayer_rcapture(int boardside, int cellx, int celly)ow_game
set_default_gameconfig(game_configuration *config)ow_game [private]
setfirstturn(ow_player *player)ow_game [private]
setnewturn(ow_player *player)ow_game [private]
setupboard_fromarray(int arraydata[BRD_MAX_COLS_PER_PLAYER][(BRD_MAX_ROWS_PER_PLAYER *BRD_NUM_SIDES)])ow_game [private]
show_version()ow_game
status (defined in ow_game)ow_game [private]
undolastmove(int nummoves)ow_game [private]
~ow_game()ow_game


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